
Not only that he has a campaign over in Japan helping him immensely along with even games like the Donkey Kong Country trilogy and even 64 on the Wii U VC in helping him be more known to young gamers. Rool has popularity from both the east and west.
Down aerial now falls faster with Popo than Nana.These are some of my views on the characters selected in the polls.ġ. Down aerial (Nana) hitbox 0 properties: Damage (5 -> 9), Knockback Growth (130 -> 40). Down aerial (Popo) now autocancels and is interruptible on frame 52 (from 58 and 64 respectively). Down aerial (Popo) hitbox 0 properties: Angle (70 -> 90), Knockback Growth (90 -> 120), Base Knockback (40 -> 55). Up aerial (Popo) frame 6 hitbox 0-1 properties: Damage (10 -> 11). Back aerial (Nana) hitbox 0-2 properties: Damage (8 -> 9), Angle (* -> 320), Knockback Growth (128 -> 3), Base Knockback (25 -> 60). Back aerial (Popo) hitbox 0-2 properties: Damage (11 ->12), Knockback Growth (107 -> 60), Base Knockback (25 -> 60). Forward aerial (Nana) hitbox 1 properties: Knockback Growth (100 -> 15), Base Knockback (20 -> 80), SDI Multiplier (1.0 -> 2.0). Forward aerial (Popo) hitbox 0-2 properties: Damage (12 -> 13). Neutral aerial (Nana) hitbox 0-2 properties: Damage (5 -> 7), Angle (* -> 25), Knockback Growth (128 -> 15), Base Knockback (20 -> 80). Neutral aerial (Popo) hitbox 0-2 properties: Angle (* -> 25), Knockback Growth (100 -> 120). Down smash (Popo) frame 5/frame 10 hitbox 0-2 properties: Angle (60 -> *), Base Knockback (30 -> 50). Up smash (Popo) hitbox 0-3 properties: Knockback Growth (105 -> 115). Forward smash (Popo) hitbox 0-2 properties: Base Knockback (30 -> 40). Up tilt (Popo) final hitbox 0-2 properties: Knockback Growth (100 -> 2), Base Knockback (40 -> 55). Up tilt (Popo) loop hitbox 2 properties: Angle (95 -> 105), Knockback Growth (20 -> 0), Base Knockback (15 -> 35). Up tilt (Popo) loop hitbox 1 properties: Angle (95 -> 100), Knockback Growth (20 -> 0), Base Knockback (15 -> 30).
Up tilt (Popo) loop hitbox 0 properties: Knockback Growth (20 -> 0), Base Knockback (15 -> 25).Forward tilt (Popo) hitbox 2 properties: Knockback Growth (100 -> 15), Base Knockback (30 -> 20).Forward tilt (Popo) hitbox 1 properties: Knockback Growth (100 -> 18).Forward tilt (Popo) hitbox 0 properties: Knockback Growth (100 -> 20), Base Knockback (30 -> 40).Dash attack (Nana) hitbox 0-1 properties: Damage (4 -> 5), Shield Damage (0 -> 3), Angle (80 -> 110), Knockback Growth (40 -> 6), Base Knockback (90 -> 76).Dash attack (Popo) hitbox 0-1 properties: Shield Damage (0 -> 3), Base Knockback (90 -> 100).Attempting to do any throw with Nana will result in an up throw. Attempting to do a forward tilt results in her doing a dash attack, an up tilt results in her doing a jump, and a down tilt results in her doing a dash grab with a four frame delay. Down aerial now falls at a different speed for each climber and is much better on hit.Smash attacks and aerials are more powerful.Nana now automatically up throws upon landing a grab.
The hitboxes on all of Popo’s tilts have been adjusted to facilitate use of these actions.
#ICE CLIMBERS NANA X LUCAS GUM FULL#
Up tilt causes Nana to jump at a height in-between a short hop and a full hop, forward tilt causes Nana to perform a dash attack, and down tilt causes Nana to perform a dash grab.
Using tilt attacks with the Ice Climbers united will now result in Nana performing a unique action while Popo executes the tilt. The power level of their individual attacks has been cranked up too now Ice Climbers will be about the power of two characters attacking in unison and not about the power of landing grabs for an infinite combo. Using tilts now causes Nana to do unique actions depending on the tilt, and it makes coordinating different attacks with each climber easier and more practical than ever. However, to compensate for such a heavy loss, Ice Climbers were given a variety of new and powerful tricks! Now Nana can no longer use any throws but up throw combined with other changes, this removes all infinites.
It’s no wonder they have such imbalanced matchups!įor the latest version of Balanced Brawl, Ice Climbers are greatly reworked. Ice Climbers revolve around a single trick in standard Brawl: chain throw infinites.