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Give away x mirage
Give away x mirage










give away x mirage give away x mirage

If you run energy sigils on both sets and swap regularly, you can almost be spending more time dodging than not (adventurer runes can give you even more, but I'm not sure they're worth it). It's the same evade frames, the same movement as long as you're running forward, and if you really need to cover ground you have Jaunt. Personally, my experience has been that the dodge mechanic doesn't feel like a handicap for mirage per se in PvE. Which means more ambush attacks, and more alacrity, which speeds up all of your skill recharges. This way, every time you swap gives you another dodge. The reason you see things like staff/staff builds, however, is to trigger on-swap effects. If you swap between the same weapon, it doesn't change the skill recharge - if the skill is on recharge it is still on recharge even if it's a different example of the same class of weapon. There are staff/staff builds, but when I try equipping two staffs, the other one just recharges skills as if you haven't switch weapons. I know there's a sigil that refills endurance. Most of my gear have random stats, from celestial to Berserker. I'm using runes of divinity at the moment. Something that will extend the distortion time or gain distortion?īut if you know, I'll really appreciate it. I don't want to spend more time in a battle than necessary, spending most of the time "dodging" and teleporting, when you can easy do that in half the time with any other class.ĭo you know of any runes that work perfectly with Mirage?

give away x mirage give away x mirage

On a sidenote: I should have suggested more distortion rather than stealth. They should be based in causing more illusions and give you distortion, which is what the class is about. Then, there's the F skills, which for starters have the exact same icons as core. You simply just cannot evade fast enough. In WvW, when a zerg comes at you, while your team double dodges away and then disappear, you are left behind to be stomped on by the zerg. Unless you're playing with a lot of other people, you don't get too far on a Mirage. The Icebrood are also very hard to fight without a decent dodge.ĭon't get me wrong, the mechanics are actually fun.Īs I said, once you get used to it, it's really good. Mirage was made not taking into consideration that kind of foe. You very quickly get overwhelmed with attacks from all angles and find very hard to survive. not to mention the Thrashers that launch at you. Then you get attacked by those underground roots, while trying to avoid vines slush, trolls swarms and the spinning attacks from the other plant monsters. I can't.įor instance, in Silverwastes, you have constant immobilise, Cripple from mordrem. The issue is if I feel just like playing Mirage, There are all of those things I've mentioned, among other things. Thanks for you time, and please really consider my ideas. Literally it's like being constantly crippled.ĮS are supposed to make a class better, not worse.Īs it stands now, it's just a different veil and mask over core mesmer. I truly think that this class still has a lot of potential, and could be a really fun class to play, if only that dodge wasn't such a hard break on its movement. These are just some of the top of my head. Riddle of the Sand now applies Blind instead of confusion.Inflict Confusion and Daze and gain distortion. You gain stealth, and summon 3 clones around target.Īfter using Jaunt, it becomes Boreal Illusions. Teleport away from foe after execution an attack while in distortion. Summon a clone behind target that will attack with a dagger, inflicting vulnerable. Gain stealth when you use dodge or gain distortion in any other way. Here are some quick, from the top of my head, ideas that might work, and I beg for your consideration. The Mirage's Dodge is not the way though. I'm saying this with all the respect in the world, and mannerisms possible to all the hard work it takes to come up with something different and unique for each class and their Respective Elite Specs. That's where Mirage comes from, It doesn't last 30 seconds against Mordrem, Balthazar Forces, and WvW zergs? Have you tried playing Mirage in Silverwastes, HoT, WvW. That is a whopping 7 skills I need to use in order to keep my Mirage from being KOed. I have revolved my entire skill set on this class around evasion, since. The evasion on this class is really frustrating, for our trouble. really good, errr, as long as you don't get over crowded or crippled, or ran over by an angry stampede of WvW zerg. I really like mirage, and when used properly can be an awesome class in every mode.












Give away x mirage